Go To#
Action Space |
|
Observation Space |
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Reward Range |
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Creation |
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Description#
Go to an object, the object may be in another room. Many distractors.
Mission Space#
“go to a/the {color} {type}”
{color} is the color of the box. Can be “red”, “green”, “blue”, “purple”, “yellow” or “grey”.
{type} is the type of the object. Can be “ball”, “box” or “key”.
Action Space#
Num |
Name |
Action |
---|---|---|
0 |
left |
Turn left |
1 |
right |
Turn right |
2 |
forward |
Move forward |
3 |
pickup |
Pick up an object |
4 |
drop |
Unused |
5 |
toggle |
Unused |
6 |
done |
Unused |
Observation Encoding#
Each tile is encoded as a 3 dimensional tuple:
(OBJECT_IDX, COLOR_IDX, STATE)
OBJECT_TO_IDX
andCOLOR_TO_IDX
mapping can be found in minigrid/core/constants.pySTATE
refers to the door state with 0=open, 1=closed and 2=locked
Rewards#
A reward of ‘1 - 0.9 * (step_count / max_steps)’ is given for success, and ‘0’ for failure.
Termination#
The episode ends if any one of the following conditions is met:
The agent goes to the object.
Timeout (see
max_steps
).
Registered Configurations#
BabyAI-GoTo-v0
BabyAI-GoToOpen-v0
BabyAI-GoToObjMaze-v0
BabyAI-GoToObjMazeOpen-v0
BabyAI-GoToObjMazeS4R2-v0
BabyAI-GoToObjMazeS4-v0
BabyAI-GoToObjMazeS5-v0
BabyAI-GoToObjMazeS6-v0
BabyAI-GoToObjMazeS7-v0