Go To Red Blue Ball#
Action Space |
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Observation Space |
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Reward Range |
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Creation |
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Description#
Go to the red ball or to the blue ball. There is exactly one red or blue ball, and some distractors. The distractors are guaranteed not to be red or blue balls. Language is not required to solve this level.
Mission Space#
“go to the {color} ball”
{color} is the color of the box. Can be “red” or “blue”.
Action Space#
Num |
Name |
Action |
---|---|---|
0 |
left |
Turn left |
1 |
right |
Turn right |
2 |
forward |
Move forward |
3 |
pickup |
Pick up an object |
4 |
drop |
Unused |
5 |
toggle |
Unused |
6 |
done |
Unused |
Observation Encoding#
Each tile is encoded as a 3 dimensional tuple:
(OBJECT_IDX, COLOR_IDX, STATE)
OBJECT_TO_IDX
andCOLOR_TO_IDX
mapping can be found in minigrid/core/constants.pySTATE
refers to the door state with 0=open, 1=closed and 2=locked
Rewards#
A reward of ‘1 - 0.9 * (step_count / max_steps)’ is given for success, and ‘0’ for failure.
Termination#
The episode ends if any one of the following conditions is met:
The agent goes to the ball.
Timeout (see
max_steps
).
Registered Configurations#
BabyAI-GoToRedBlueBall-v0