Pickup Dist#
Action Space |
|
Observation Space |
|
Reward Range |
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Creation |
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Description#
Pick up an object The object to pick up is given by its type only, or by its color, or by its type and color. (in the current room, with distractors)
Mission Space#
“pick up a/the {color}/{type}/{color}{type}”
{color} is the color of the box. Can be “red”, “green”, “blue”, “purple”, “yellow” or “grey”.
{type} is the type of the object. Can be “ball”, “box” or “key”.
Action Space#
Num |
Name |
Action |
---|---|---|
0 |
left |
Turn left |
1 |
right |
Turn right |
2 |
forward |
Move forward |
3 |
pickup |
Pick up an object |
4 |
drop |
Unused |
5 |
toggle |
Unused |
6 |
done |
Unused |
Observation Encoding#
Each tile is encoded as a 3 dimensional tuple:
(OBJECT_IDX, COLOR_IDX, STATE)
OBJECT_TO_IDX
andCOLOR_TO_IDX
mapping can be found in minigrid/core/constants.pySTATE
refers to the door state with 0=open, 1=closed and 2=locked
Rewards#
A reward of ‘1 - 0.9 * (step_count / max_steps)’ is given for success, and ‘0’ for failure.
Termination#
The episode ends if any one of the following conditions is met:
The agent picks up the object.
Timeout (see
max_steps
).
Registered Configurations#
BabyAI-PickupDist-v0
BabyAI-PickupDistDebug-v0