Door Key#
Action Space |
|
Observation Space |
|
Reward Range |
|
Creation |
|
Description#
This environment has a key that the agent must pick up in order to unlock a door and then get to the green goal square. This environment is difficult, because of the sparse reward, to solve using classical RL algorithms. It is useful to experiment with curiosity or curriculum learning.
Mission Space#
“use the key to open the door and then get to the goal”
Action Space#
Num |
Name |
Action |
---|---|---|
0 |
left |
Turn left |
1 |
right |
Turn right |
2 |
forward |
Move forward |
3 |
pickup |
Pick up an object |
4 |
drop |
Unused |
5 |
toggle |
Toggle/activate an object |
6 |
done |
Unused |
Observation Encoding#
Each tile is encoded as a 3 dimensional tuple:
(OBJECT_IDX, COLOR_IDX, STATE)
OBJECT_TO_IDX
andCOLOR_TO_IDX
mapping can be found in minigrid/core/constants.pySTATE
refers to the door state with 0=open, 1=closed and 2=locked
Rewards#
A reward of ‘1 - 0.9 * (step_count / max_steps)’ is given for success, and ‘0’ for failure.
Termination#
The episode ends if any one of the following conditions is met:
The agent reaches the goal.
Timeout (see
max_steps
).
Registered Configurations#
MiniGrid-DoorKey-5x5-v0
MiniGrid-DoorKey-6x6-v0
MiniGrid-DoorKey-8x8-v0
MiniGrid-DoorKey-16x16-v0