Go To Object#
Action Space |
|
Observation Space |
|
Reward Range |
|
Creation |
|
Description#
This environment is a room with colored objects. The agent
receives a textual (mission) string as input, telling it which colored object to go
to, (eg: “go to the red key”). It receives a positive reward for performing
the done
action next to the correct object, as indicated in the mission
string.
Mission Space#
“go to the {color} {obj_type}”
{color} is the color of the object. Can be “red”, “green”, “blue”, “purple”, “yellow” or “grey”. {obj_type} is the type of the object. Can be “key”, “ball”, “box”.
Action Space#
Num |
Name |
Action |
---|---|---|
0 |
left |
Turn left |
1 |
right |
Turn right |
2 |
forward |
Move forward |
3 |
pickup |
Unused |
4 |
drop |
Unused |
5 |
toggle |
Unused |
6 |
done |
Done completing task |
Observation Encoding#
Each tile is encoded as a 3 dimensional tuple:
(OBJECT_IDX, COLOR_IDX, STATE)
OBJECT_TO_IDX
andCOLOR_TO_IDX
mapping can be found in minigrid/core/constants.pySTATE
refers to the door state with 0=open, 1=closed and 2=locked
Rewards#
A reward of ‘1 - 0.9 * (step_count / max_steps)’ is given for success, and ‘0’ for failure.
Termination#
The episode ends if any one of the following conditions is met:
The agent stands next the correct door performing the
done
action.Timeout (see
max_steps
).
Registered Configurations#
MiniGrid-GoToObject-6x6-N2-v0
MiniGrid-GoToObject-8x8-N2-v0