Multi Room#
Action Space |
|
Observation Space |
|
Reward Range |
|
Creation |
|
Description#
This environment has a series of connected rooms with doors that must be opened in order to get to the next room. The final room has the green goal square the agent must get to. This environment is extremely difficult to solve using RL alone. However, by gradually increasing the number of rooms and building a curriculum, the environment can be solved.
Mission Space#
“traverse the rooms to get to the goal”
Action Space#
Num |
Name |
Action |
---|---|---|
0 |
left |
Turn left |
1 |
right |
Turn right |
2 |
forward |
Move forward |
3 |
pickup |
Unused |
4 |
drop |
Unused |
5 |
toggle |
Toggle/activate an object |
6 |
done |
Unused |
Observation Encoding#
Each tile is encoded as a 3 dimensional tuple:
(OBJECT_IDX, COLOR_IDX, STATE)
OBJECT_TO_IDX
andCOLOR_TO_IDX
mapping can be found in minigrid/core/constants.pySTATE
refers to the door state with 0=open, 1=closed and 2=locked
Rewards#
A reward of ‘1 - 0.9 * (step_count / max_steps)’ is given for success, and ‘0’ for failure.
Termination#
The episode ends if any one of the following conditions is met:
The agent reaches the goal.
Timeout (see
max_steps
).
Registered Configurations#
S: size of map SxS. N: number of rooms.
MiniGrid-MultiRoom-N2-S4-v0
(two small rooms)MiniGrid-MultiRoom-N4-S5-v0
(four rooms)MiniGrid-MultiRoom-N6-v0
(six rooms)