Obstructed Maze Full#

Obstructed Maze Full

Action Space


Observation Space

Dict('direction': Discrete(4), 'image': Box(0, 255, (7, 7, 3), uint8), 'mission': MissionSpace(<function ObstructedMazeEnv._gen_mission at 0x7f813f48ec10>, [['blue']]))

Reward Range

(0, 1)



A blue ball is hidden in one of the 4 corners of a 3x3 maze. Doors are locked, doors are obstructed by a ball and keys are hidden in boxes.

All doors and their corresponding blocking balls will be added first, followed by the boxes containing the keys.