Go To Door#

Go To Door

Description#

Go to a door (of a given color, in the current room) No distractors, no language variation

Mission Space#

“go to the {color} door”

{color} is the color of the box. Can be “red”, “green”, “blue”, “purple”, “yellow” or “grey”.

Action Space#

Num

Name

Action

0

left

Turn left

1

right

Turn right

2

forward

Move forward

3

pickup

Pick up an object

4

drop

Unused

5

toggle

Unused

6

done

Unused

Observation Encoding#

  • Each tile is encoded as a 3 dimensional tuple: (OBJECT_IDX, COLOR_IDX, STATE)

  • OBJECT_TO_IDX and COLOR_TO_IDX mapping can be found in minigrid/minigrid.py

  • STATE refers to the door state with 0=open, 1=closed and 2=locked

Rewards#

A reward of ‘1 - 0.9 * (step_count / max_steps)’ is given for success, and ‘0’ for failure.

Termination#

The episode ends if any one of the following conditions is met:

  1. The agent goes to the door.

  2. Timeout (see max_steps).

Registered Configurations#

  • BabyAI-GoToDoor-v0