Go To Red Ball#
Action Space |
|
Observation Space |
|
Reward Range |
|
Creation |
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Description#
Go to the red ball, single room, with distractors. This level has distractors but doesn’t make use of language.
Mission Space#
“go to the red ball”
Action Space#
Num |
Name |
Action |
---|---|---|
0 |
left |
Turn left |
1 |
right |
Turn right |
2 |
forward |
Move forward |
3 |
pickup |
Pick up an object |
4 |
drop |
Unused |
5 |
toggle |
Unused |
6 |
done |
Unused |
Observation Encoding#
Each tile is encoded as a 3 dimensional tuple:
(OBJECT_IDX, COLOR_IDX, STATE)
OBJECT_TO_IDX
andCOLOR_TO_IDX
mapping can be found in minigrid/core/constants.pySTATE
refers to the door state with 0=open, 1=closed and 2=locked
Rewards#
A reward of ‘1 - 0.9 * (step_count / max_steps)’ is given for success, and ‘0’ for failure.
Termination#
The episode ends if any one of the following conditions is met:
The agent goes to the red ball.
Timeout (see
max_steps
).
Registered Configurations#
BabyAI-GoToRedBall-v0