Go To Red Ball

Go To Red Ball

Action Space

Discrete(7)

Observation Space

Dict('direction': Discrete(4), 'image': Box(0, 255, (7, 7, 3), uint8), 'mission': MissionSpace(<function BabyAIMissionSpace._gen_mission at 0x7fb62a848820>, None))

Reward Range

(0, 1)

Creation

gymnasium.make("BabyAI-GoToRedBall-v0")

Description

Go to the red ball, single room, with distractors. This level has distractors but doesn’t make use of language.

Mission Space

“go to the red ball”

Action Space

Num

Name

Action

0

left

Turn left

1

right

Turn right

2

forward

Move forward

3

pickup

Pick up an object

4

drop

Unused

5

toggle

Unused

6

done

Unused

Observation Encoding

  • Each tile is encoded as a 3 dimensional tuple: (OBJECT_IDX, COLOR_IDX, STATE)

  • OBJECT_TO_IDX and COLOR_TO_IDX mapping can be found in minigrid/core/constants.py

  • STATE refers to the door state with 0=open, 1=closed and 2=locked

Rewards

A reward of ‘1 - 0.9 * (step_count / max_steps)’ is given for success, and ‘0’ for failure.

Termination

The episode ends if any one of the following conditions is met:

  1. The agent goes to the red ball.

  2. Timeout (see max_steps).

Registered Configurations

  • BabyAI-GoToRedBall-v0