WFC Rooms Fabric¶
Action Space |
|
Observation Space |
|
Creation |
|
Description¶
This environment procedurally generates a level using the Wave Function Collapse algorithm.
The RoomsFabric preset learns from a fabric-like room pattern to create blocky connected spaces with repeated interior texture.
See WFC module page for sample images of the available presets.
Requires the optional dependencies imageio and networkx to be installed with pip install minigrid[wfc].
WFC Preset¶
Preset |
|
Registered by default |
Yes |
Requires additional registration |
No |
Slow preset |
No |
Registration¶
This preset is registered by default and can be created directly with gymnasium.make("MiniGrid-WFC-RoomsFabric-v0").
Generation Notes¶
This preset is intended to generate in under a minute.
Mission Space¶
“traverse the maze to get to the goal”
Action Space¶
Num |
Name |
Action |
|---|---|---|
0 |
left |
Turn left |
1 |
right |
Turn right |
2 |
forward |
Move forward |
3 |
pickup |
Unused |
4 |
drop |
Unused |
5 |
toggle |
Unused |
6 |
done |
Unused |
Observation Encoding¶
Each tile is encoded as a 3 dimensional tuple:
(OBJECT_IDX, COLOR_IDX, STATE)OBJECT_TO_IDXandCOLOR_TO_IDXmapping can be found in minigrid/core/constants.pySTATErefers to the door state with 0=open, 1=closed and 2=locked (unused)
Rewards¶
A reward of ‘1 - 0.9 * (step_count / max_steps)’ is given for success, and ‘0’ for failure.
Termination¶
The episode ends if any one of the following conditions is met:
The agent reaches the goal.
Timeout (see
max_steps).
Research¶
Adapted for Minigrid by the following work.
@inproceedings{garcin2024dred,
title = {DRED: Zero-Shot Transfer in Reinforcement Learning via Data-Regularised Environment Design},
author = {Garcin, Samuel and Doran, James and Guo, Shangmin and Lucas, Christopher G and Albrecht, Stefano V},
booktitle = {Forty-first International Conference on Machine Learning},
year = {2024},
}